The first is something most of you might be already familiar with. This post is going to be split up in multiple parts. This is especially true if you’re making large farms or storage areas, where compromises and edge cases usually make it difficult to know in advance what will be better. If you want to be sure if a change would decrease the lag impact, or want to know what option would be better for the sever, I would highly recommend downloading a good diagnostic tool like Gnembon’s Carpet mod, to do empirical testing yourself. I will make one note before you do this: most well-known YouTubers (like MumboJumbo) don’t always know what they’re talking about when it comes to lag prevention.Īs with anything: the only way to truly be sure is to test it in ideal conditions. If you read anything here for which you have concrete evidence that it is false or incomplete, please let me know. Additionally: EMC has a great amount of lag optimisations implemented, which makes some things different from the vanilla game. Some stuff is different when playing in singleplayer, where client lag and server lag are sometimes the same thing. I am solely going to focus on lag as it relates to playing on a server, specifically EMC. It’s heavily edited, of course, but I also cut a lot of stuff out which I thought was just not interesting enough. It’s a lot shorter than the first version I wrote. In this post, I am going to try to explain, in the simplest of terms but to great detail, what the different types of lag are, what causes them, what their effects are, and how you can prevent them. I have been talking about writing a general reference work for lag busting since the arrival of 1.15.
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